Dnd 5e shillelagh
![dnd 5e shillelagh dnd 5e shillelagh](https://66.media.tumblr.com/014b221e6edde010176a70c15fb9ee32/tumblr_p6w4yta3DE1wn1alfo1_640.png)
The only stats are its value, weight, and damage.even the item description on D&D Beyond does not describe it except to say you can use proficiency bonuses if you are proficient with it (the PH provides no actual description specific to the weapon at all beyond the aforementioned stats). Oddly enough, exactly what a quarterstaff is is not defined in the RAW. So a +9 to hit? Or would it just be a +7? If I attack with The staff of the Woodlands, with Shillelagh active, which is a +7 to hit from spell attack, does it also adds the +2 from the Staff of the Woodlands itself since it grants a +2 bonus to attack and damage rolls made with the Staff of Woodlands. ( 5 + 2 from wielding the Staff of the Woodland)
![dnd 5e shillelagh dnd 5e shillelagh](https://www.dungeonsolvers.com/wp-content/uploads/2019/08/druid_with_plant_minions_by_thegryph-750x430.jpg)
Shillelagh would allow me to roll my Spell Attack which is +7. The spell ends if you cast it again or if you let go of the weapon. The weapon also becomes magical, if it isn't already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. With Shillelagh The wood of a club or quarterstaff you are holding is imbued with nature's power. So if I would attack with it normally it would be my Strength (+1) and the +2 from the staff. While holding it, you have a +2 bonus to spell attack rolls. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. One of the effects of Staff of the Woodlands reads
![dnd 5e shillelagh dnd 5e shillelagh](https://i.pinimg.com/originals/7d/40/2f/7d402fea9cdba673181959124887890c.jpg)
I would go with the wand and take the magus arcana that allows you to activate a wand with spell combat so you can pop it off in the first round and still attack.I had a question about the Staff of the Woodlands in combination with Shillelagh. And the only ways I can think of are : Druid Dip, Pathfinder Savant Prestige Class, Wand of Shilleleigh, Ring of spell storing and druid pal. This would be a fun idea but you would indeed need to burn feats to pump up that UMD. I believe Pathfinder Savant is what it's called. I know there's a prestige class that allows the person who takes it to add a druid spell to their spell book every level (maybe every level except the first) but I don't recall the name of the prestige class nor rather or not a magus can even qualify for it. A wand of shillelagh can be made by: druids. Take a wand of cure light wounds for example, it can be maid by: druids, witches, bards, clerics, oracles, paladins, inquisitors and rangers. Silent Saturn wrote: A wand of shillelagh shouldn't be any harder to come by than any other wand, Increases to size don't stack sadly, its either the shillelagh or the enlarge person, but not both.Ī Half-Elf could use skill focus (Use Magic Device) to help easy the cha score, I would go with a 10 (if using point buy,or try to assign a spare 10+) but dedicating cha to an already MAD class is not wise.Īt level one a Half elf with a 10 in charisma could have a +6 to UMD, which you would need a 14 to activate a wand (but who gets a wand of any spell at level 1 anyways?) about level 5 you would only need a 9 assuming you keep maxing out UMD.Īt level ten the same half-elf would need to roll 2 or better with 10 charisma (10 ranks +3 trained, +3 skill focus,+3 more for having 10 or more ranks in said skill) = 19 Magi cast off Int, so you should have enough skill ranks/level to pull it off. Put a little more emphasis on Charisma than the average Magus, and use your skill points in UMD and maybe some social skills like Diplomacy or Bluff. How high of a priority is Charisma for Magi? If you want a Magus Shillelagh build with no druid levels, I think your best option is to just get a wand and UMD it. Level one if you take Two Weapon Fighting and forget the multiclassing altogether.īut then, you did say that you didn't want to dip Druid, so no Druid it is. I made a thread about a multiclass druid/monk a while back with just about the same idea, and got some pretty good ideas- not the least of which is that as a druid, you could take the Growth domain (subdomain of Plant) and gain the ability to cast Enlarge Person on yourself as a swift action, which means hitting for 3d6/3d6. I know the original poster said no druid dip, but I honestly think that that's the best way to do a Shillelagh build. I'm not sure I'd be too happy as a GM if one of my players built her whole character plan around the assumed acquisition of a magic item that, RAW and arguably RAI, shouldn't exist. So it'd be down to GM fiat as to whether or not such a quarterstaff even can exist. Technically, Shillelagh isn't one of the spells that Permanency lists as it working with. What about buying a quarterstaff that have Shillelagh permanently active?Ĭaster level x Spell level x 2000 Gp, isn't it? Exactly 2000 GP for the magic item.